

Inigo has a taste for killing spiders, loving to squash them when possible and commenting on such actions when asked. Inigo refers to the Dragonborn as a friend multiple times throughout conversations, and trusts the Dragonborn deeply. Inigo is typically happy to repay the Dragonborn for his past crimes as he believes he attempted to murder the Dragonborn. Gary Hesketh, the creator of Inigo, stated that it is up to the player whether or not Inigo actually attempted to kill them whatever the players says about the ordeal is considered fact. It is possible that Inigo is just hallucinated the entire ordeal and is just making a mistake, but Inigo insists the player is the one that he attempted to kill, even doubting that skooma is clouding his memory. Inigo was addicted to skooma and wanted to kill the player since they were on a job, and the player's death would result in a larger reward for Inigo. After asking Inigo more questions, he goes on to reveal that his first and last attempt at magic lead him to going deaf in one ear and partially losing his vision in one eye, although Inigo did succeed in making himself taller.Īs of late, Inigo is looking to making up to the player for attempting to kill the player. Inigo explains this when asked "tell me about yourself" a few times, and the information is also available on the Nexus Mod Information Page. An example is that due to being raised differently, Inigo's linguistic ability is more first-person than the typical Khajiit third-person. A lot of details can be found out through interaction with Inigo and responses may depend on the player's choices. Inigo tells of being an orphan, having a Khajiit mother and Argonian father, along with a Khajiit brother. The player can find out a lot about Inigo by chatting with him. Situationally aware like other vanilla followers to occasionally comment on nearby caves, but also occasionally comments on the events within, and discusses with the player after completion (not DLC aware).


Over seven thousand voiced dialogue lines, all of which are condition based and do not fire randomly so you don't get the annoying repetitive chatter, like with most followers.

Unique, random battle dialogue for most enemies.
